AMT Dream Simulator Update 1.2.0


  • Reworked how memory card 2 is obtained to use the amount of links you've done instead of the cycle you're on.
  • Made cycles a bit longer now that getting memory cards is linking based.
  • Added Brigni Ball. :(
  • Added a new trading card.
  • Added some new things to The Circus :).
  • Added reverb zones to Pillaged Passageways.
  • Added new flavor text to the main menu.
  • Added LODs to the pillars in Concrete Crevice so the scene should perform slightly better.
  • Added an audio and visual cue to where trading cards are.
  • Added a popup whenever you take a screenshot (the M key).
  • Added a new 16x16 icon for the exe.
  • Added a button to view the game's framerate. '}' on keyboard and touchpad on controller.
  • Added a star to show game completion to the main menu if you've been to every scene. (You will have to revisit Forest and Bird Cage due to a coding error.)
  • Added some grass to Angry Sea.
  • Fixed the stairs in the cabin in Pillaged Passageways not having footstep sounds.
  • Fixed the fence material used in memory card 1 not rendering on both sides of it's faces.
  • Fixed a weird occlusion culling issue around the Forest link in Kindness Sector.
  • Fixed the UFO in Pit still being visible after it flew away.
  • Fixed there being a duplicated lantern in Lantern Lake.
  • Fixed the blown up grenade not showing up in War Museum.
  • Fixed Water Park not having a mobile water material and I also made the floor look a bit nicer.
  • Fixed the brick pillars in Water World not having footstep sounds.
  • Fixed being able to get out of bounds by climbing a spike in Honorable Hollow.
  • Fixed Lantern Lake not having baked occlusion culling.
  • Fixed EVERY spelling and grammar mistake in the game and there will NEVER be ANY grammarmistakes EVER AGIN. :)
  • Did some small optimizations in Hallway.
  • Did some small optimizations in Pit.
  • Did some small optimizations in Pillaged Passageways.
  • Did some small optimizations in Lantern Lake.
  • Did some small optimizations in the trading card scene.
  • Saturated the card 1 leaf texture a tiny bit.
  • Packed some UI sprites into sprite atlases for slightly better performance.
  • Every scene that has a sliding door should receive slight performance increases due to the addition of occlusion portals.
  • Every scene that has a lab should receive performance increases due to the addition of occlusion portals.
  • The art on Pointer's trading card has been re-done by Chaoticluke.
  • Made the bushes in Staircase look a LOT nicer.
  • Made Pillaged Passageways look a bit nicer visually.
  • Made the card 1 grass patches look a lot nicer.
  • Improved the shadows in Concrete Crevice.
  • Increased the linking distance in The Outskirts and Benign Basin.
  • Changed Footsteps to now use a SphereCast instead of a RayCast so they should play far more accurately.
  • Made Derek's shadow bigger.
  • The player's shadow now extends up and down a bit more.
  • Igni Car now respawns after leaving the Parking Garage lab.
  • Combined a lot of the flowers in Basin so the scene runs around 50fps faster now.
  • Changed the vines in Staircase to use gpu instancing instead of static batching so the scene runs around 50-45 fps faster now.
  • Updated the memory card texture and model a tiny bit.
  • Updated The Circus' umbrella model and made it look a bit nicer.
  • Updated card 2's rough dirt texture.
  • Updated Angry Sea's tree model.
  • Updated a ton of packages on the back end.

Files

AMT Dream Simulator 1.2.2 MacOS 332 MB
Version 4 13 days ago
AMT Dream Simulator 1.2.2 Android 309 MB
Version 5 13 days ago
AMT Dream Simulator 1.2.2 Linux 380 MB
Version 4 13 days ago
AMT Dream Simulator 1.2.2 Windows 323 MB
Version 5 13 days ago

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